
The Toy Spitball Gun in Dead Rising 2 really only serves as Item Crafting parts to make the Fire Spitter weapon.
#RIDICULOUS GLITCHING PATCH#
A patch fixed this, but replaced it with a completely different Good Bad Bug that made the Boomerang able to demolish any destructible barrier in one throw. Since experience points are given based on how much you hit an enemy and not how much damage you deal, and the boomerang does 1HP damage per hit, the stuck boomerang would rack up hits and increase your experience quickly.

Opinions about these bugs are often controversial and can easily cause a Flame War. In online multiplayer games, exploiting glitches for your advantage is often considered the same thing as cheating and in some cases may even lead to your account being banned, but in other cases glitches may instead be treated as unintended but fair mechanics.

While professional players of single-player games like speedrunners are usually allowed to use glitches to clear games faster, they often have a sort of code of honor of making a separate category where you're not allowed to use glitches to skip parts of the game, although discerning glitches from unmentioned game mechanics can sometimes be controversial. The other is cutting-edge 3D games where half a dozen third-party renderers, physics engines and net codes can conflict with one another in freakish ways. One is 8-bit and 16-bit consoles where the code, data and game state are stored in one homogeneous block, and a single misplaced pointer can read sound generation code as level data or write the graphic memory to the player inventory. There are two common breeding grounds of popular bugs.

#RIDICULOUS GLITCHING SOFTWARE#
Some software glitches are so weird and wonderful that everyone likes them and looks back upon them fondly, either because the glitch is funny, or because the glitch can be exploited to help the player and make the game easier.
